25/01/03 Post Generation!


Hey ya'll, quick update, as winter break is soon over, so here's a quick update because I don't know when I will be able to write the next one.

I've been working on everything, most apparent is the theme has changed, I think it looks really nice, but I will have to add a dark theme too. (Also there are 4 cat wallpapers now)

But post generation is now functional, I can go to the socialmedia.com website, and it will generate new posts. I have a csv file with lines that look like this: 

date==25    #"alcoholicPic"    @"justYourLocalAlcoholic"    "God I love daydrinking"    "Alcohol, a god's breakfast, lunch, and dinner"/alcoholic;"I prefer doing crack, like a normal person."/ironic   exampleCounter   exampleCounterOnLike   exampleCounterOnBan   0

First line is the requirement that has to be met before the post can be posted, then profile picture, username, post body. Then possible responses, then a(or more) counter after it, that increases if that response is chosen. Then a counter that increases if the post is seen, one for liking, and one for banning. The last number increases by one after each time the post is posted, this way I can keep track of posts, and so you won't have to see as much of the same posts. I will have to add comment chains too, but I want to get normal responses done first.

I have a singleton with a dictionary that has all of the counters, this way I don't have to hard code the variables into the game, I can dynamically add them if the counter isn't already present. Many new things to come, there's some cool stuff I haven't shown yet, but this is all I can show ya'll rn. Cya'll!

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